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🧑‍💻 About Me

I'm Félix, 19, studying Computer Science at Cégep de Rimouski (DEC-BAC) while mostly self-taught.
I spend most of my time coding, watching CppCon, and listening to Bach's music.

I've had over 11 years of piano experience, including several years at the conservatory, and I studied classical music in depth. I have a strong passion for baroque music, especially JS Bach.

I started programming in September 2023, diving into C++ and gradually exploring more advanced techniques. I began experimenting with ECS engines in mid-October 2025 and compile-time C++ techniques (TMP, CRTP, etc.) in mid-November 2025, and I've been exploring them ever since.

I've been exploring PC hardware since 2019, building and optimizing rigs, experimenting with overclocking, benchmarking, and custom cooling solutions, and doing personal case modding to push both performance and aesthetics.

I like looking under the hood of systems, figuring out how they work, and seeing if I can make them better.
I have a dream I’m working toward, and I’ll do everything I can to make it happen.


💻 Skills

Languages:
C++ C# C Java Python JavaScript HTML5 CSS3 Dart TypeScript Assembly

Tools & Frameworks:
Git CMake SDL2 OpenGL Docker

Other Interests:
PC Hardware
Compile-Time Magic


🚀 Projects

Project Description
Linkly C++ compile‑time library for building type‑safe operator pipelines and custom DSLs.
Mixin Experimental compile‑time ECS engine using CRTP mixin stacks and zero‑overhead system pipelines.
Exotic Meta‑programming focused ECS engine exploring advanced component patterns.
Wave High‑performance minimal C++ ECS designed for cache‑friendly entity management.
Apex Step‑by‑step ECS experiments in C#.
Quark Modular C# game engine with service‑oriented architecture for event‑based systems.

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